Herný dizajn
Herný dizajn je vzdelávanie a výchova multimediálnych tvorcov v prostredí počítačových hier s dosahom k príbehovej virtuálnej a rozšírenej realite.
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: Unity Engine 3D-game design basics
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Media sector 3D modelling
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Unity Engine / Basic creation & actions
Task: Unity Engine 3D-game design basics
Objective: Create a rolling ball using unity engines basic functionality
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of Unity game engine, project creation/object placement / physics-based action and functionality.
- Creating basic actions in unity engine
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Students use the basic functions and techniques of Unity Game engine.
- Students describe the different stages of game design processes and know the basic operation of the equipment required
- Students work in a solution-oriented approach and consider the effects of their work on production costs.
- Students document key stages of their work and justify their solutions.
- Students work responsibly, initiatively and develop and maintain their vocational competence.
Zručnosti
- describe the different stages of software use and steps of the production and understand how this production process progresses.
- use the hardware/software applications in game production to the extent required by their tasks.
- Students work in a solution-oriented approach and consider the effects of their work on
- Document key stages of their work and justify their solutions.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable projects and game functionalities/actions in Unity game engine
- Basic game creations/use of basic tools and actions in engine.
- follow the basics of a software application suitable for a digital creative game design.
- understanding and basic use of unity game engine
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- Unity basics provided from the Game engine developer.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation 1.1 to 8.2.
Link below:
https://www.youtube.com/watch?v=_uO5B7bP9jo&list=PLX2vGYjWbI0TiP080ELGDurOmz5NAg5CI&index=2
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: Proper use of lighting a scene (3d-object) in Blender
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Media sector 3D modelling
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Blender basic sculpting: Lighting a model in a scene
Task: Proper use of lighting a scene (3d-object) in Blender
Objective: Create a texture for sculpted object
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of 3D-sculpt software.
- Creating basic Light scene in blender
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Students use the basic functions and techniques of Blender 3D-software.
- Students describe the different stages of sculpt desing and knows the basic operation of the equipment required
- Students work in a solution-oriented approach and consider the effects of their work on production costs.
- Students document key stages of their work and justify their solutions.
- Students work responsibly, initiatively and develop and maintain their vocational competence.
Zručnosti
- describe the different stages of software use and steps of the production and understand how this production process progresses.
- use the hardware/software applications in game production to the extent required by their tasks.
- Students work in a solution-oriented approach and consider the effects of their work on
- Document key stages of their work and justify their solutions.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable action in Blender 3d-software
- use the basic tools and actions in engine.
- follow the basics of a software application suitable for a digital creative game design.
- understanding and basic use of Blender 3d-software
Material included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- Blender basics sculpting step by step
- Applicable in PtoP teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
Link to materials below:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: create a simple sculpt and add texture for the sculpted model
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Media sector 3D modelling
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Blender basic sculpting: sculpting & texturing
Task: create a simple sculpt and add texture for the sculpted model
Objective: Create a texture for sculpted object
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of 3D-sculpt software.
- Creating basic forms and learning the basic sculpting tools
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Students use the basic functions and techniques of Blender 3D-software.
- Students describe the different stages of sculpt desing and knows the basic operation of the equipment required
- Students work in a solution-oriented approach and consider the effects of their work on production costs.
- Students document key stages of their work and justify their solutions.
- Students work responsibly, initiatively and develop and maintain their vocational competence.
Zručnosti
- describe the different stages of software use and steps of the production and understand how this production process progresses.
- use the hardware/software applications in game production to the extent required by their tasks.
- Students work in a solution-oriented approach and consider the effects of their work on
- Document key stages of their work and justify their solutions.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable action in Blender 3D-software
- use the basic tools and actions in engine.
- follow the basics of a software application suitable for a digital creative game design.
- understanding and basic use of Blender 3d-software
Material included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- Blender basics sculpting step by step
- Applicable in PtoP teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
Link to materials below: